

It would be relatively light to add because most assets would be reused or repurposed from the already existing map, except perhaps some landmarks and roads. It would fill gaps in the map by adding remote roads and city (hyper) center roads. So, what can we do to satisfy everyone? The solution might be the ‘Second Stage Map DLC’ which is a DLC that adds more roads on the already existing map. SCS, as a company must make sure they are profitable, fulfill their goals and respect their corporate culture and philosophy.

More realistic map additions with a slight bias for country roads and one lane country roads, tighter roads but to a relative extent. These are the conclusions extracted from the answers: ( Part 2) I, the writer, have conducted a survey in order to get a general idea of what the community wanted. There are a lot of arguments against such addition: Economically unviable for SCS, playability, AI… ( Part 3.1.) We will try to explain how tighter roads could be implemented in ETS2 by satisfying everyone, SCS included.

Also, feel free to look at the pictures with their caption, they might help you understand things better! This part is simplified, if you don’t understand or want to know more about a topic, please refer to the part written in the paragraph. The next parts of this analysis will allow us to get a more global view of the topic and try to find a common ground between players who don't like or can't play on tight roads, and players who can, along with the economic viability of such changes for SCS Software.

However, no actual quantification, or at least a public one has proven whether or not it would be viable for the community as well as SCS Software to implement tighter roads in the environment. Some players want tighter roads in ETS2, some don't. Roads in Europe are famous for being small and cramped due to the long history of roads, some dating back to antiquity. Road tightness has always been a hot topic in ETS2. How tight roads could be applied with a common ground Arguments of SCS Software & other arguments againstĤ. Quick summary if you don't want to bother / don't have time (Part 1 bis) YOU CAN ALSO READ EACH PART INDEPENDENTLYġ bis. IF YOU DON'T WANT TO BOTHER READING THE WHOLE THREAD, PLEASE READ THE SUMMARY AND LOOK AT THE PICTURES.
